First lets consider a couple of things.ġ: These ships (specifically the Vanduul fighter and the Hornet) have some MASSIVE thrust capabilities. No, I believe that that was actually a physically correct turn. Also, I wonder if some helicopter maneuvers wouldn't have some potential, since they have the same freedom to aim in a direction other than the one they're moving in. For instance, it looks like the Constellation at least will be able to pull a Crazy Ivan with those fully rotating main engines, which is something I would dearly love to see. A lot will obviously depend on the ships themselves. So it looks like we'll have to come up with at least some of our own. For instance, the whole idea behind a split-s is to trade altitude for speed to disengage. From reading through this, things like combat spread, scissors, and high-g barrel rolls would still apply, but a lot of the maneuvers rely on gravity to work. Here's a wiki page on Basic fighter maneuvers to get started. On the other hand, the related Herbst Maneuver seems like it would be impossible, since it relies on post-stall maneuvering, which is difficult when you can't stall. Perhaps it's a bit early to be thinking about this, but what combat maneuvers do you all think would remain viable/useful in space combat where we don't have to worry about stall speeds, and don't necessarily need to be pointing in the direction we're moving?įor example, Pugachev's Cobra would be extremely easy to pull off-just cut thrust, rotate 180, and voila.
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