![]() REDNECK.GRP (same filename as the original title) MAP files in route66/ folderĪSYAMB.VOC, G_BITE.VOC, G_SIT.VOC, NEON.VOC Powerslave/Exhumed (via PCExhumed, with various enhancements inspired by PowerslaveGDX)īLOOD.INI, BLOOD.RFF, GUI.RFF, SOUNDS.RFF, SURFACE.DAT, TILES000.ART to TILES017.ART, VOXEL.DATĬP*.MAP, CPART07.AR_, CPART15.AR_, CRYPTIC.INI, CRYPTIC.SMK, CRYPTIC.WAVĭUKE3D.GRP (note: proper support for World Tour's extra features requires the whole game installation)Īll files with names ending in 66 and the extensions.Redneck Rampage, Redneck Rampage Rides Again, and Suckin' Grits on Route 66 (via Rednukem).Duke Nukem 3D v1.3D, Atomic Edition, and Twentieth Anniversary World Tour (via JFDuke & EDuke 2.0 World Tour extensions via DukeGDX).OSD and configuration maintenance replaced with ZDoom's console and config code.Multiplayer and networking have a different implementation per game, which are currently entirely nonfunctional and left as-is.Controller support is included, using the existing ZDoom controller code.Render, sound system, and input are used universally across the titles Games are in their own modules and do not interact with each other.Integrated widescreen compatible assets for the supported games.The menu code from GZDoom is used as a generic system across all supported games.A lighter version of GZDoom's " ZMusic" library is used as music system.Skies are rendered as a composite texture, curing the visible seams in many sky textures.Improved interpolation, both engine-side and game-side.Overhauled input system, with synchronized and unsynchronized modes. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |